The Future of Tile Miner

Within the next month I will be announcing the first alpha release of Tile Miner.  I’m calling it version 0.1.  Today I’m sharing with you the details of my full release plan minus dates of release.  Keep in mind every single element of this plan is subject to change as things progress:

0.1  Initial release (includes everything seen in the early release trailer)
0.2  Housing/Beds/Flooring/Character Customization/Vanity Clothing
0.3  Archery/Accessory slots
0.4  Magic/Enchanting
0.5  More Farming Options/Breeding/Fishing
0.6  Dungeon’s
0.7  NPCs with Schedules/Jobs/Personality Traits/Relationships
0.8  Quests (get random quests as well as complete quest lines)
0.9  Killer Boss Battles
1.0  Balance Balance Balance!
With each update I’ll also be adding more content to the existing game.  More potions, mobs, biomes, weapons, ores,  and more.
Currently I have 3 things to tackle before the release of 0.1:
1.  Music
2.  Battle System enhancements (AI and balance)
3.  Bug fixing and polish
Once I’m close to completion I’ll announce the release date.  Here are a couple of screens I’ve taken to show some of the minor changes I’ve made in the past week:
mountainHilightScreen
UndergroundScreen

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