If you’ve been watching Tile Miner from the beginning you know that the graphics have gone through a few revisions. If you’re interested in hearing the story you can read this entire post. If not, just know this: We are updating all of the graphics to a higher resolution! Here’s a screenshot to give you …read in detail
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Bad News and Good News
The bad news is, we’re not releasing any more monthly updates. There is a very good development reason for this that I will announce shortly. We are making a pretty big change and that change will mean we can’t be putting out regular updates for at least a few months. The good news is, we’re …read in detail
Tile Miner Early Access Giveaway
No Purchase Necessary to Enter or Win. Contest begins on Wednesday, April 18th, 2018 at 6pm Eastern and will end on Tuesday, April 24th at 6pm Eastern. We will choose 3 followers of @tileminer and 3 RTs of the game post to win a Tile Miner Steam Key. Creating multiple twitter accounts to increase your …read in detail
The Magic Update is Now Available!
This update was a fun one! The focus was on adding magic and accessories to the game. We also took some time to adjust a few other balance related issues. We need as much feedback as we can get so as always let us know about bugs and all of your ideas in the forum. …read in detail
How to Play
It has been brought to my attention that the “How to play” button no longer works functions. I’ve added this to my todo list. For now here is what that how to play menu should create:
Tile Miner Version 0.2 is Now Available!
Late last night version 0.2 went live. If you find a bug please e-mail us @ chris@tileminer.org. If you’d like to play multiplayer here is the step by step guide:1. Set up port forwarding on your router. You need two ports open. 1 for TCP and one for UDP. The UDP port should be one …read in detail
0.2 Release Date
February 29th 2016! In a little over two weeks Tile Miner will finally release the multiplayer and graphics overhaul update! We thought leap year would be a fun date to release simply because we believe this is a huge leap for the game. It’s not a huge leap in terms of added features. It’s a …read in detail
Continuing to Progress
For the past couple of months it’s been a slow grind on the multiplayer release. There are two reasons for this: 1. Currently most of the code overhaul (major changes to get ready for multiplayer) has been completed. The challenge is that most aspects of the game need to address the needs of multiplayer scenarios. …read in detail
The Vision: What to expect from 0.2
Last week I went to a conference (not game related) which took up a lot of time. I’m back in the swing of things and today I worked on underground world generation and the crafting menu. Here’s a WIP screenshot: From now on I’ve decided that I’m going to post all my game updates to …read in detail
Why is multiplayer taking so long?
Today I pretty much finished putting all of the graphics into a sprite sheet for the game. Unfortunetely this doesn’t give me much to show you.:) They’re not in the game, they’re in the sprite sheet:) Instead I wanted to answer a question that I’d be asking if I was following the development of the …read in detail