Developer Update #8 – Pathfinding

I’ve completed controller support for the 0.3 update and am now moving on to AI. Specifically I’m working on pathfinding. Currently every mob just moves in straight directions. If you place a tile between you and your enemy they’ll just keep running into the wall. A great strategy for escaping an enemy! Until now… It may take me a few days to fine tune the pathfinding algorithms and make them completely work in game but I had a good start today! Soon those enemies will be smart enough to find you no matter where you’re hiding! Since AI is not all that interesting I’ll try to post some screenshots in the days to come. Thanks for reading!

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