Over the past month we’ve had a ton of fun adding a brand new dungeon. This new dungeon is found by defeating the first boss. He’ll drop a staircase that is capable of going deeper into the underground. Once there you can find new ores, new spells, new potions, new enemies and all sorts of …read in detail
0.4 Coming Soon!
I just wanted to chime in and share some of the things we’ve been working on in 0.4. We are calling this “the magic update”. The original plan was to add a bunch of small pieces of content we feel the game is really lacking. But then when we calculated how long it would take …read in detail
0.3 Available Today… And the future!
Three bits of great news: 1. Tile Miner Early Access version 0.3 is available now! The game will be available again for purchase ASAP.2. A second developer has been added to the team. Believe it or not, this is the most exciting part of this update. 3. Our plan is to dramatically increase the frequency …read in detail
Developer Update #19 – Early Access Removal
I’ve decided it’s time to remove Tile Miner from early access. Here are the reasons why:I’m nowhere near the final release. When I released Tile Miner back in 2014 I had fully expected to release the game within a year to a year and a half. Development always takes longer than I think it will. …read in detail
Developer Update #18 – Wiring
I’ve mostly completed wiring. Wiring will transport 3 different types of signals: On, Off, Toggle. There are 3 different types of trigger tiles as well. When going through a dungeon, every doorway has an on trigger tile. When you touch it a charge will be sent to any connected wire. Those charges will trigger whatever …read in detail
Developer Update #17 – Lizard Shell
Lately I’ve been working on a wiring system for the dungeon. I’ll give more details when it’s closer to being completed but it’s basically a way to turn on lights, spawn enemies, and trigger traps. The next few updates I’d like to address some of the AI adjustments. I am finally finished with the AI …read in detail
Developer Update #16 – An Update on 0.3 and Beyond.
There are 3 pieces of bad news I need to deliver today. 1. Multiplayer is no longer a planned feature of 1.02. My brother will no longer be working on the game. 3. I took about 6 months off (July-January 1st) MULTIPLAYER WILL NO LONGER BE A PLANNED FEATURE FOR 1.0The biggest piece of bad …read in detail
Developer Update #15 – Lizard
Today I’ll introduce to you a new mob for 0.3. It’s the creature you’ll most likely run into first in the dungeon. It’s AI is very basic. It will make quick short movements in a random direction and then stand still. All of the mobs in the dungeon will get stronger as you progress in …read in detail
Developer Update #14 – Slime AI
The slime AI is pretty standard. The slime will cycle between subtle bouncing and lunging randomly. It will keep doing this until it is within a certain range of the hero. Once in range the slime will begin chasing the hero. Finally, when within striking distance, the slime will charge up and then lunge quickly …read in detail
Developer Update #13 – Bat AI
Hoping to make these updates a bit more “daily”. Yesterday I completed the bat AI. To start, the bat has a new graphic where he is sleeping. He will not move unless you get closer to him. Once you’re within a certain radius, he’ll open his eyes indicating he can see you. Get a little …read in detail