Bug fixes: -Chest items duplicate when you place a second chest right after putting items in the first. -Can place items on top of yourself in certain situations. -When clicking inside of a chest it sometimes crafts items. Known Issues: -There are certain cases when save files become corrupted. Still working on replicating this. I …read in detail
Steam GreenLight!
Tile Miner is now up on Steam Greenlight. To vote click here: In the meantime, I’m also working on finishing up the next update which will include more housing options, beds and a couple other tidbits:) As always please let me know if you have any suggestions or find any bugs. I do read everything! …read in detail
Alpha Version 0.15 is released!
This is a small update to introduce the housing aspect of version 0.2. Along with it comes a few minor enhancements and bug fixes. You can now build shelter to survive through the evening. It’s a nice little addition. The final 0.2 release will include more housing types (stone/brick) as well as beds, a couple new …read in detail
Alpha Version v0.1 released!
Today marks the first official release of: Tile Miner (alpha v0.1) Tile Miner is a top down sandbox adventure game. Here are some things you will be able to do: Survive – Find food and shelter before nightfall in order to stay alive. Landscape – Almost all tiles in Tile Miner are breakable and placeable. …read in detail
The Future of Tile Miner
Within the next month I will be announcing the first alpha release of Tile Miner. I’m calling it version 0.1. Today I’m sharing with you the details of my full release plan minus dates of release. Keep in mind every single element of this plan is subject to change as things progress: 0.1 Initial release …read in detail
GUI Overhaul!
Here is what the old GUI looked like: I wanted to add some minor changes and some major functionality changes. In the process I decided I didn’t like the look of it at all. Here is the new GUI: I also made adding potion/furnace ingredients to the queue function a bit more like the crafting menu …read in detail
Swimming and Energy
This past week I spent most of my time implementing an infinite world and world threading which sucked most of the week dry. However I did find the time to update one other thing. In Tile Miner you have an energy bar. It goes down from things like breaking blocks, walking, and fighting. But one …read in detail
It’s the end of the world! (Or is it?)
For the past week I’ve been bug fixing, adding features, and making minor UI updates. One of the biggest features I’ve been working on, started with getting things set up for threading. When you move across the world, as new areas were loading, there was a very subtle hiccup as you walked along. The reason …read in detail
New Trailer!
Today I’m releasing a trailer on youtube for the early release of Tile Miner. There are quite a few minor features that need to be added as well as a lot of bug fixing. I’ll announce a date as soon as I have one!:)
Lighting Engine
In Tile Miner, lighting is very important. It can help you to survive in the early game because many monsters don’t like the light. For now I’ve implemented campfire’s but in the future there will also be torches. At some point there may be other sources of light as well. For now though, here’s a …read in detail