The Future of Tile Miner

Within the next month I will be announcing the first alpha release of Tile Miner.  I’m calling it version 0.1.  Today I’m sharing with you the details of my full release plan minus dates of release.  Keep in mind every single element of this plan is subject to change as things progress: 0.1  Initial release …read in detail

GUI Overhaul!

Here is what the old GUI looked like: I wanted to add some minor changes and some major functionality changes.  In the process I decided I didn’t like the look of it at all.  Here is the new GUI: I also made adding potion/furnace ingredients to the queue function a bit more like the crafting menu …read in detail

Swimming and Energy

This past week I spent most of my time implementing an infinite world and world threading which sucked most of the week dry. However I did find the time to update one other thing. In Tile Miner you have an energy bar.  It goes down from things like breaking blocks, walking, and fighting.  But one …read in detail

New Trailer!

Today I’m releasing a trailer on youtube for the early release of Tile Miner.  There are quite a few minor features that need to be added as well as a lot of bug fixing.  I’ll announce a date as soon as I have one!:)

Major Progress

A lot to talk about!:)  For starters, I have updated the website. It’s hard to calculate how much has been done since the last update (it was 4 months ago and development has been ongoing the entire time).  The core systems are in place (World generation, block placement, mining, crafting, fighting, clothing, etc…)  Right now …read in detail