It has been brought to my attention that the “How to play” button no longer works functions. I’ve added this to my todo list. For now here is what that how to play menu should create:
Developer Update #6 – Controller Support
I’d like to do a better job updating the community on where things are at in development and what I’m working on. We are currently midway through the development of the dungeon update. This update will include randomly generated dungeons, new enemies, along with a bunch of other features. Today I spent most of …read in detail
Tile Miner Version 0.2 is Now Available!
Late last night version 0.2 went live. If you find a bug please e-mail us @ chris@tileminer.org. If you’d like to play multiplayer here is the step by step guide:1. Set up port forwarding on your router. You need two ports open. 1 for TCP and one for UDP. The UDP port should be one …read in detail
0.2 Release Date
February 29th 2016! In a little over two weeks Tile Miner will finally release the multiplayer and graphics overhaul update! We thought leap year would be a fun date to release simply because we believe this is a huge leap for the game. It’s not a huge leap in terms of added features. It’s a …read in detail
Continuing to Progress
For the past couple of months it’s been a slow grind on the multiplayer release. There are two reasons for this: 1. Currently most of the code overhaul (major changes to get ready for multiplayer) has been completed. The challenge is that most aspects of the game need to address the needs of multiplayer scenarios. …read in detail
The Vision: What to expect from 0.2
Last week I went to a conference (not game related) which took up a lot of time. I’m back in the swing of things and today I worked on underground world generation and the crafting menu. Here’s a WIP screenshot: From now on I’ve decided that I’m going to post all my game updates to …read in detail
Why is multiplayer taking so long?
Today I pretty much finished putting all of the graphics into a sprite sheet for the game. Unfortunetely this doesn’t give me much to show you.:) They’re not in the game, they’re in the sprite sheet:) Instead I wanted to answer a question that I’d be asking if I was following the development of the …read in detail
Developer Update #5
Last week was April vacation. I have 2 kids so it slowed me down quite a bit… This week I dove right back in and I now have the artwork for all armor types in the game. (It’s harder than you’d think adding all the armor types with ALL their animations). Here’s a sneak peak …read in detail
Developer Update #4
I missed a couple days! Mostly we’ve been cracking down some stability issues with multiplayer. But in the meantime I’ve also added doors so you can actually get in and out of homes.
Developer Update #3
Today I added trees and fixed some small bugs along the way. I also increased the mountain size slightly. I should mention that trees have been an incredibly difficult issue for us since the beginning of coding this game. Unlike most tile types, trees branch OUTWARD. So layering them visually is a tricky process. I …read in detail