Last week was April vacation. I have 2 kids so it slowed me down quite a bit… This week I dove right back in and I now have the artwork for all armor types in the game. (It’s harder than you’d think adding all the armor types with ALL their animations). Here’s a sneak peak …read in detail
I missed a couple days! Mostly we’ve been cracking down some stability issues with multiplayer. But in the meantime I’ve also added doors so you can actually get in and out of homes.
Today I added trees and fixed some small bugs along the way. I also increased the mountain size slightly. I should mention that trees have been an incredibly difficult issue for us since the beginning of coding this game. Unlike most tile types, trees branch OUTWARD. So layering them visually is a tricky process. I …read in detail
Today we got a few things done. 1. I spent the morning doing some more work with housing transparency. I made it look a little cleaner: 2. We spent a ton of time solving a bug where different blocks weren’t loading in multiplayer. It looked like this for a bit: And we did end …read in detail
I’m considering trying to keep up with a more regular developer update. Like maybe a few times a week. This will just let everyone know what we’re up to and give sneak peaks as to what we’re working on. Just keep in mind that all of these updates will be subject to change at any …read in detail
It’s been a while since we’ve given an update so I thought I’d share what we’re up to. We are getting closer and closer every day to finishing up multiplayer. There’s still a lot of work to do but it’s totally worth it! As far as graphics go, I’m hoping within a couple of weeks …read in detail
We’ve had a lot of inquiries lately about how things have been progressing with the game. We haven’t said much because we don’t have much we can show yet. Our next update is going to be a major update because it will add multiplayer and overhaul the artwork. We never intended to do either of …read in detail
Bug fixes: -Left clicking a cactus sapling no longer causes a crash. -Trying to place a roof tile on Furnaces and Cauldron no longer causes a crash.
Tile Miner is now available on Steam! Here is the link: http://store.steampowered.com/app/329310?beta=0 If you purchased a Steam key you should be receiving one within the next 24 hours.
Thank you so much to everyone who voted! We were greenlit on Thursday night. Within the next week we will start the process of getting the game up on Steam. We are VERY excited about this! To celebrate we thought it would be beneficial to share what we’ve been working on. We had a release …read in detail