The worm AI has taken a lot longer than expected because I took a bunch of time to work on particle effects. Here’s the worm AI in a nutshell.1. He will randomly move around for a random period of time (unless you get close enough to him, then he’ll charge you). 2. Once that period …read in detail
Developer Update
Developer Update #11 – Cow AI
The cow AI in most ways is similar to the bee. The cow will randomly walk around and try to find tall grass to eat. Once it finds the grass it will eat it and the tall grass will be gone. If there’s a lot of cows there will likely not be a lot of …read in detail
Developer Update #10 – Bee AI
I’m changing the AI for all mobs in the game for the dungeon update. I want to make sure that each mob has it’s own unique behavior. I’m starting that process with the Bee.Currently in Tile Miner the Bee is most likely the first “enemy” you’ll encounter in the game. As more releases come out …read in detail
Developer Update #9
Today I continued with pathfinding and had plenty of success! I still need to make some optimizations but everything appears to be working quite well. Here is a screenshot with some debugging turned on to show a few important things: 1. The very thin green line is the path the bee would have attempted to …read in detail
Developer Update #8 – Pathfinding
I’ve completed controller support for the 0.3 update and am now moving on to AI. Specifically I’m working on pathfinding. Currently every mob just moves in straight directions. If you place a tile between you and your enemy they’ll just keep running into the wall. A great strategy for escaping an enemy! Until now… It …read in detail
Developer Update #7
Today I continued the journey of controller support. The focus was on customization. Every controller is different so I thought it would be important to allow the user to adjust the button mapping. Here is a screenshot of the customization progress: Hoping to finish up controller support tomorrow so I can move on to enemy …read in detail
Developer Update #6 – Controller Support
I’d like to do a better job updating the community on where things are at in development and what I’m working on. We are currently midway through the development of the dungeon update. This update will include randomly generated dungeons, new enemies, along with a bunch of other features. Today I spent most of …read in detail
Developer Update #3
Today I added trees and fixed some small bugs along the way. I also increased the mountain size slightly. I should mention that trees have been an incredibly difficult issue for us since the beginning of coding this game. Unlike most tile types, trees branch OUTWARD. So layering them visually is a tricky process. I …read in detail
Developer Update #2
Today we got a few things done. 1. I spent the morning doing some more work with housing transparency. I made it look a little cleaner: 2. We spent a ton of time solving a bug where different blocks weren’t loading in multiplayer. It looked like this for a bit: And we did end …read in detail
Developer Update #1
I’m considering trying to keep up with a more regular developer update. Like maybe a few times a week. This will just let everyone know what we’re up to and give sneak peaks as to what we’re working on. Just keep in mind that all of these updates will be subject to change at any …read in detail